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because we are already used to writing event-driven GUI code, most people will not have any problems. The security issue is a bigger concern. When learning about how to circumvent a security measure, administrators may become nervous. This is not because they are worried about the security, but worried that many problems relating to security are often related to the Internet. Hence, getting an administrator to play along might become difficult. A solution is using the REST-Based Model View Controller pattern, described in 11. Overall the purpose of this chapter was to introduce the nuts and bolts of an Ajax application and the XMLHttpRequest type. You can build on this basic knowledge to create more-complicated applications.

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have already been changed. If it s not reassigned again to the _musicChannel, along with the volume, the pan will default back to 0, and its previously changed value will be lost. Turning down the volume follows the same logic. The only difference is that its lowest value is limited to 0. You could, in theory, give it a value less than zero, but there would be no audible difference you can t hear less than complete silence, can you private function volumeDownHandler(event:Event):void { if(_musicChannel != null && _volume > 0) { _volume -= 0.2; if(_volume < 0) { _volume = 0; } var transform:SoundTransform = new SoundTransform(_volume, _pan); _musicChannel.soundTransform = transform; } } Panning follows the same format as changing the volume. The only difference is that the pan values need to be limited to between -1 and 1. That s the range used for panning. private function panLeftHandler(event:Event):void { if(_musicChannel != null && _pan > -1) { _pan -= 0.2; if(_pan < -1) { _pan = -1; } var transform:SoundTransform = new SoundTransform(_volume, _pan); _musicChannel.soundTransform = transform; } } private function panRightHandler(event:Event):void { if(_musicChannel != null && _pan < 1) { _pan += 0.2; if(_pan > 1)

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With the community and the Microsoft patterns & practices team behind Enterprise Library, expect to see new features and components keep popping up. As .NET grows, so will the continual need to provide best practices and guidance in developing .NET applications. As .NET 3.5 is around the corner, expect new and exciting features to be included in the next version of Enterprise Library, as well as other application blocks provided by the Microsoft patterns & practices group.

{ _pan = 1; } var transform:SoundTransform = new SoundTransform(_volume, _pan); _musicChannel.soundTransform = transform; } } Panning has useful applications for games, because you could make sounds play through the speaker that matches the side of the screen where an object is located. This gives a great sense of spatial immersion. You ll see an example of this effect at work in the pages ahead.

The Content Chunking pattern makes it possible to incrementally build an HTML page, thereby allowing the logic of an individual HTML page to be distributed and the user to decide the time and logic of the content that is loaded.

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There are two different ways you can loop sounds and music: with a play method argument or with a SOUND_COMPLETE event handler. The Sound class s play method has a second optional argument, which determines the number of times you want the sound to loop. _musicChannel = _music.play(_playHeadPosition, timesToLoop); If you want the sound to start at position zero (the beginning of the track) and loop ten times, you could use code that looks like this: _musicChannel = _music.play(0, 10); If you want it to loop indefinitely, you can assign the loop argument the value int.MAX_VALUE. _musicChannel = _music.play(0, int.MAX_VALUE); int.MAX_VALUE is the highest possible value that an integer can be: 2,147,483,647. That means the sound won t loop forever, but it will loop long enough for the player to finish the game, and possibly even continue to loop a few decades well beyond that. That should be long enough! For simple looping, this technique will work fine. On occasions where you need a bit more flexibility and control, you can create a loop using a SOUND_COMPLETE event. First, add a SOUND_COMPLETE event handler to the SoundChannel object when you play the music. _musicChannel = _music.play(0); _musicChannel.addEventListener(Event.SOUND_COMPLETE, loopMusicHandler); Next, create a loopMusicHandler that plays the music again, and then adds another new SOUND_COMPLETE listener. public function loopMusic(event:Event):void { if (_musicChannel != null) { //Play the music _musicChannel = _music.play(0);

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