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Panning values range from 1 (the left speaker) to +1 (the right speaker). To create the panning effect, the code needs to convert the x position of the effects on the stage to a value within the 1 to +1 range. This is slightly awkward, but easy to do if you start with a value that represents the half the stage s width. private var _halfStage:uint = uint(stage.stageWidth * 0.5); A simple if/else statement can then use that value to figure out whether the pan value should be between 1 and 0 (the left speaker) or 0 and +1 (the right speaker) based on the bullet s position on the stage. if(_bulletModels[i].xPos < _halfStage) { //Left speaker _explosionPan = (_bulletModels[i].xPos - _halfStage) / _halfStage; } else { //Right speaker _explosionPan = (_bulletModels[i].xPos / _halfStage) - 1; } The _explosionPan value can then be used to create the SoundTransform object. var explosionTransform:SoundTransform = new SoundTransform(_volume, _explosionPan); This new explosionTransform object is then used as the third argument in the SoundChannel s play method _explosionChannel = _explosion.play(0, 1, explosionTransform); The bullet-firing sound is created in an identical way.

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The System.Diagnostics trace listener comes in many flavors. The Type property determines which trace listener is actually employed. Since all of these trace listeners reside in the System.Diagnostics namespace, they are available even if an application is not using the Logging Application Block. The Type property can be set to the following values: ConsoleTraceListener: Writes messages to either Console.Out or Console.Error. DefaultTraceListener: Sends messages to the OutputDebugString and the Debug.Log method. DelimitedListTraceListener: Sends messages to a file stream using the specified delimiter. EventLogTraceListener: Sends messages to an event log. TextWriterTraceListener: Sends messages to a text writer or stream, such as Console.Out or FileStream. XmlWriterTraceListener: Sends XML-encoded messages to a text writer or stream, such as Console.Out or FileStream. The following XML elements are generated as part of the output: CallStack Computer Correlation DataItem EventID

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The Content Chunking pattern is a core pattern to any Ajax application. You could even make the assertion that the Content Chunking pattern is implicit to Ajax. Be that as it may, it is still necessary to identify and define the context of the Content Chunking pattern. What makes the Content Chunking pattern unique is that it always follows the same steps: generated event, request, response, and chunk injection. The other patterns covered in this book are similar, but do take deviations such as sending a request and not getting an immediate response (for example, the Persistent Communications pattern).

The techniques we ve covered so far are all the basics you ll need to know for sound and music in games. For building a full-featured music player, you ll obviously need a bit more refinement control. You can start by reviewing all of the properties and methods in the Sound, SoundChannel , and SoundTransform classes in Adobe s online ActionScript 3.0 Language and Components Reference. There are a lot of them! Most usefully, the Sound class s id3 property can be used to find quite a bit of information about the music that s playing.

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Execution Level LogicalOperationStack Message Source SubType TimeCreated TimeStamp Type The other property used by the System.Diagnostics trace listener is InitData, which provides the ability to supply data for the initialization of the trace listener. Figure 9-9 shows the System Diagnostics trace listener configured with the Configuration Console.

Where can you find music and sound effects for games Here are some places to start: Record your own sounds: Record real sounds and add effects to them with audio software. I made the sounds of the lander s thruster in the case study later in this chapter by recording myself saying Shhhhhhh into a microphone. I looped it, added phase and delay effects with GarageBand, and ended up with a pretty convincing spaceship sound. You ll be surprised at how many useful game sounds you ll find in your everyday environment once you start listening.

Most large companies have centralized monitoring of their systems. A number of tools can plug into WMI and give reports to the operations group.

The architecture of the Content Chunking pattern is relatively simple. A URL is called by the client. The server responds with some content that is received and processed by the client. An implementation of the Content Chunking pattern always follows these steps:

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